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Knowledgebase : Game > Fleets
     
To build fleets (ships) at a base, there must be at least one level of shipyards, and you must have researched at least one level of the Laser technology. This much will allow you to build fighters, the cheapest ship. More expensive and stronger s...
In order to move all hangar-requiring ships (fighters, bombers, heavy bombers and ion bombers), they must be moved along with ships that have a hangar capacity. However, there is a limitation to the number of hangar units that can be moved. For exa...
Once you have ships that are capable of moving on their own (Corvettes being the first), go to Fleets, click on the fleet you want. Put in valid coordinates and choose the amount of each type of ship you want to move, then click 'Move'. If you are mov...
To use one of your or one of your guild mates jump gates, simply put the fleet you want to move to the astro with the jump gate and send the fleet somewhere - the game does everything else for you. If the other player is in Vacation Mode you can't use ...
Galaxies are set up in columns of 10, with each group of 10 to the right of the next higher set. So you could make a list of galaxies like: A00 A10 A20 A30 A40 A50 A01 A11 A21 A31 A41 A51 A02 A12 A22 A32 A42 A52 A03 A13 A23 A33 A43 A53 A04 A14 A24...
If the fleet is in movement you receive 0 credits, if the fleet is in any location you receive 25% of the credits, if is in a base of yours you receive 50% of the credits.
The number of fleets you are allowed to have is the sum of the following conditions: Number of bases you own + Number of bases you occupy + Your level of "Computers" technology Example: A player with 10 bases, with level 10 in "Computers" and occupy...
You must not have enough shipyards required at that base.
Merging fleets keep the debris collecting status of the fleet already present at the destination.
Yes, you can do both. This is to allow the occupied player the ability to fight back against the occupation and potentially free themselves. Note that when a base is occupied, it's production is cut by a half and it's economy, research and construc...
No. Once a fleet is put in transit you have only two options; let it continue to its destination or recall it to its location of origin.
The 'fleet size' is the cost in credits of every ship in the fleet added together. For example, 500 fighters (which cost 5 credits each) will have a fleet size of 2500.
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